AI Insights · Timothy · July 2022
Top 5 Idler Games on iOS in Saudi Arabia Q2 2022
Explore the performance trends of the top 5 idler games on iOS in Saudi Arabia during Q2 2022, focusing on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 idler games on iOS in Saudi Arabia showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Idle Mafia from DianDian Interactive Holding saw its weekly revenue peak at around $13.5K in late April, followed by a decline to approximately $3.3K by the end of June. Weekly downloads showed a similar trend, starting strong with over 4.2K in early April but dropping to around 1.4K by the end of the quarter. Active users for Idle Mafia also decreased steadily from 16.1K in early April to 8.9K in late June.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced a notable spike in weekly revenue, reaching approximately $3.5K in mid-April and stabilizing around $2.8K by the end of June. Weekly downloads remained relatively stable, fluctuating between 3.5K and 6.7K throughout the quarter. Active users peaked at around 19.7K in mid-April and maintained a steady rate of around 18.3K by the end of June.
Idle Lumber Empire - Wood Game, also from AppQuantum Publishing Ltd, had a significant increase in weekly revenue, peaking at approximately $2.5K in early May before declining to around $293 by the end of June. Weekly downloads varied greatly, reaching a high of 16.3K in early June and dropping to about 1.4K by the end of the month. Active users mirrored this trend, peaking at 21.9K in early June and reducing to around 6K by the end of June.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH saw a gradual increase in weekly revenue, peaking at approximately $943 in late June. Weekly downloads showed a significant rise in late May, reaching around 1.8K, while active users saw a peak of around 18.5K in late May before stabilizing at around 16.6K by the end of June.
Office Fever from Rollic Games maintained a consistent weekly revenue, peaking at about $436 in early May. Weekly downloads started strong with over 14.7K in late March but declined to around 4.4K by the end of June. Active users for Office Fever also showed a decreasing trend, starting at 24.3K in late March and ending at around 10.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.